Herja
2x Sons of Korgaan
Horde of Direfang riders with Herja's Blessing, and brew of sharpness
Horde of Fallen with Brew of Strength
4x Tundra Wolves
2x Magus
TURN 1
My opponent gave me the first turn. I moved my Dragon and Soul Reavers forward on the right. In the centre my infantry went forward into the dominate zone. On the left the archers scored a wound on the Tundra Wolves and wavered them.
Varanguer turn, on the left the Fallen went into the woods and Herja hoped over them. The wolves in the center charged the ghouls, while the other unit advanced towards the archers. On the right the wolves advanced to block the soul reavers. While the Direfangs pivoted to face the dragon, but stay out of range of the Soul Reavers. The wolves put 4 wounds on the Ghouls but then rolled double 1's for the break test.
TURN 2
On the right I flank charge the wolves with the Revenant Horde and the Wraiths into the front. The dragon flies past the Direfangs while the Soul Reavers angle towards the centre. In the middle the Ghouls and the Revenant Regiment swing ineffectually at the wolves. The Rev Cavalry hangs back. While on the left the Wraiths charge the wolves that were wavered last turn. I rout both flanking units of wolves and am now threatening the centre of his line with my heavy hitters.
Varangur TURN 2 Centre wolves charge the archers. Herja (who I forgot about) charges the Rev Cav. Dire fangs pivot to face forward again. Fallen turn to face the wraiths on the left flank. One unit of Sons turns to face the incoming dragon and Soul Reavers. He makes a crucial mistake by putting his magi between his units and mine. If this was a calculated move where they were just over say 4" away and he wanted to play the overrun odds I would have been impressed but I think he just sort of forgot. The wolves in the centre rout the ghouls. While on the left the other wolves rout the archers.
TURN 3
Undead: I back the rev cav up to create a surge path for the wights to get surged into Herja, but she stands up to it well. The wraiths on the left hop the woods. Wraiths on the right move up beside the dire fangs. The soul reavers charge the magus and overrun into the flank of the sons, routing them. The Dragon charges a magus and also overruns into the flank but the Sons hold firm.
Varangur: The sons charge the revenant regiment and rout them. The fallen turn around in the forest to face the field of battle. The Direfangs charge the Horde and put 12 wounds on them, but they hold. Herja and the wolves damage the Rev Cav but not enough to rout them.
TURN 4
Undead: Soul Reavers, Revenants and Wraiths charge the Direfangs, doing over 20 wounds, but Korgan judges them and finds them worthy (not sure what marking rubric he uses, since they have done nothing all game) so they come back to life, still with a pile of wounds. The wraiths and Wights rout the sons in the centre. while the dragon hops forward to breath fire on Herja (ineffectually, she is Def 6+). The rev cav puts some wounds on the wolves.
TURN 4
Varagurr: The fallen who were lurking in the woods, see their chance and spring out charging the dragon in the flank, and rout it. The Direfangs charge the Revenant horde and rout them. Herja and the Wolves are still whittling down the Rev Cav. A big comeback for the Varangur but they are still in a bad position.
TURN 5
Undead: The wraiths and Wights team up to takedown the Fallen. Soul Reavers and Wraiths rout the dire fangs.
Varangurr: Herja and her dogs finally rout the Rev Cav but they game is up, they are the last units left.
TURN 6
Undead: Wraiths charge the Wolves and rout them. Wights with a helpful Bane Chant from the Necro rout Herja.
CONCLUSION
A solid win for the forces of the undead. It would have been more convincing if I had not stupidly exposed my dragon to a flank charge. I think my opponent could have been much more effective if he had of used the wolves he had in the centre to screen the dire fangs and been more aggressive with them. I also need a plan for dealing with Herja, but I'm not sure what that is going to be other than just letting her charge things and then countercharging.
TURN 2
On the right I flank charge the wolves with the Revenant Horde and the Wraiths into the front. The dragon flies past the Direfangs while the Soul Reavers angle towards the centre. In the middle the Ghouls and the Revenant Regiment swing ineffectually at the wolves. The Rev Cavalry hangs back. While on the left the Wraiths charge the wolves that were wavered last turn. I rout both flanking units of wolves and am now threatening the centre of his line with my heavy hitters.
Undead TURN 2 |
Varangur TURN 2 Centre wolves charge the archers. Herja (who I forgot about) charges the Rev Cav. Dire fangs pivot to face forward again. Fallen turn to face the wraiths on the left flank. One unit of Sons turns to face the incoming dragon and Soul Reavers. He makes a crucial mistake by putting his magi between his units and mine. If this was a calculated move where they were just over say 4" away and he wanted to play the overrun odds I would have been impressed but I think he just sort of forgot. The wolves in the centre rout the ghouls. While on the left the other wolves rout the archers.
Varangur Turn 2 |
TURN 3
Undead: I back the rev cav up to create a surge path for the wights to get surged into Herja, but she stands up to it well. The wraiths on the left hop the woods. Wraiths on the right move up beside the dire fangs. The soul reavers charge the magus and overrun into the flank of the sons, routing them. The Dragon charges a magus and also overruns into the flank but the Sons hold firm.
Varangur: The sons charge the revenant regiment and rout them. The fallen turn around in the forest to face the field of battle. The Direfangs charge the Horde and put 12 wounds on them, but they hold. Herja and the wolves damage the Rev Cav but not enough to rout them.
TURN 4
Undead: Soul Reavers, Revenants and Wraiths charge the Direfangs, doing over 20 wounds, but Korgan judges them and finds them worthy (not sure what marking rubric he uses, since they have done nothing all game) so they come back to life, still with a pile of wounds. The wraiths and Wights rout the sons in the centre. while the dragon hops forward to breath fire on Herja (ineffectually, she is Def 6+). The rev cav puts some wounds on the wolves.
TURN 4
Varagurr: The fallen who were lurking in the woods, see their chance and spring out charging the dragon in the flank, and rout it. The Direfangs charge the Revenant horde and rout them. Herja and the Wolves are still whittling down the Rev Cav. A big comeback for the Varangur but they are still in a bad position.
TURN 5
Undead: The wraiths and Wights team up to takedown the Fallen. Soul Reavers and Wraiths rout the dire fangs.
Varangurr: Herja and her dogs finally rout the Rev Cav but they game is up, they are the last units left.
TURN 6
Undead: Wraiths charge the Wolves and rout them. Wights with a helpful Bane Chant from the Necro rout Herja.
CONCLUSION
A solid win for the forces of the undead. It would have been more convincing if I had not stupidly exposed my dragon to a flank charge. I think my opponent could have been much more effective if he had of used the wolves he had in the centre to screen the dire fangs and been more aggressive with them. I also need a plan for dealing with Herja, but I'm not sure what that is going to be other than just letting her charge things and then countercharging.