Sunday, 29 November 2015

Chain of Command Normandy:15mm

Played a game of Chain of Command using my 15mm infantry that I finished recently.  To try and tie it into the Rust and the City Campaign we said a platoon of US Airborne had missed the DZ on D-Day and was now operating in the British Sector. Their objective was to capture a small hamlet with the support of a platoon of British Tanks. Defending the area was a platoon of panzergrenadiers and the infamous Michael Wittman in a Tiger.

***Sorry for the blurry pictures!
The sleepy French countryside. The allied objective is to take the beige house in the center of the village.  

After the Patrol Phase the Allies have jump off points by the ruined house on the left, field on the right and by the far right copse of trees. The germans have their HQ house, and the two opel trucks. Allies begin by placing a squad on the left and moving a tank onto the board. 

The Germans place a squad on the edge of the village in a fence field. While the allies bring on another Sherman. The driver of the left Sherman was sick during training and careens towards the hedge but not the opening (I didn't really understand tank movement when I gave him an order)  

Both sides are on overwatch waiting to open up. 

But the Germans are caught off guard when a Paratrooper section appears on their flank and lays down withering hail of fire. The Sherman  adds to the suppression with  a long range shot.

In response Wittman appears in the village and at the extreme range ricochets a shot off the Sherman (wew lucky!)  

The Sherman decides not to stick around and moves out of Wittman's line of sight, together over a couple turns of fire the Panzergrenadier section is pushed to breaking with a loss of a senior and junior leader.  

Wittman standing guard:
Despite firing almost every turn he never managed to penetrate a sherman, perhaps the Resistance has infiltrated the munitions factory?  

On a double phase the Allies rush the German jump off point and shut it down. While a second Grenadier squad deploys in  the village behind a house to try and cover the retreat of the remnants of the first section.   

The Allies deploy a brave firefly to trade shots with Wittman, to little effect.

Eventually the Firefly manages to scare Wittman into backing off the table and back into reserve. With the germans morale in bad condition after the loss of the section and jump off point we decided to call the game. Wittman will continue to pull back and maybe talk to the logistics officer about getting some ammo that actually works.  

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