2000 Points ITC Mission 1. RG win roll off for attacker and take it, Aeldari choose hammer and anvil deployment.
Aeldari secondaries are: Behind Enemy Lines, Gang Busters and Butchers Bill. Not stoked on choosing Butchers Bill, but the list doesn't have many other good choices, I could have maybe gone recon, but with the infiltrators zoning out half the table it did not seem like a good option.
Raven Guard secondaries are: Recon, Behind Enemy Lines, Marked for Death on both spears, the reapers and the farseer sky runner.
Raven Guard
++ 2x Battalion Detachment (Imperium - Space Marines) [109 PL, 1,998pts, 13 -5= 8CP] ++
+ Configuration +
**Chapter Selection**: Long-range Marksmen, Master Artisans, Raven Guard Successor
+ Stratagems [-2CP] +
Relics of the Chapter [-2CP]: 2x Number of extra Relics [-2CP]
+ HQ [26 PL, 459pts, -3CP] +
Captain [6 PL, 143pts, -1CP]: Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 19pts], Master of Ambush, Storm shield [10pts], Stratagem: Master of the Trifold Path [-1CP], Swift and Deadly, Thunder hammer [40pts], Warlord
Captain [6 PL, 143pts]: Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 19pts], Master-Crafted Weapon, Storm shield [10pts], Thunder hammer [40pts]
Chaplain [5 PL, 92pts, -2CP]: 2. Catechism of Fire, 5. Recitation of Focus, 6. Canticle of Hate, Crozius arcanum, Frag & Krak grenades, Jump Pack [1 PL, 18pts], Litany of Hate, Storm bolter [2pts], Stratagem: Hero of the Chapter [-1CP], Stratagem: Master of Sanctity [-1CP], Wise Orator
Lieutenants in Phobos Armor [9 PL, 81pts]
. Lieutenant in Phobos Armour [5 PL, 81pts]: Ex Tenebris, Frag & Krak grenades
. . Occulus Bolt Carbine and Bolt Pistol [6pts]: Bolt pistol, Grav-chute [2pts], Master-crafted occulus bolt rifle [4pts], Paired Combat Blades
+ Troops [27 PL, 487pts] +
Infiltrator Squad [5 PL, 110pts]
. 4x Infiltrator [88pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [22pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Infiltrator Squad [5 PL, 110pts]
. 4x Infiltrator [88pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [22pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Intercessor Squad [5 PL, 94pts]: Bolt rifle
. 4x Intercessor [68pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [26pts]: Bolt pistol, Frag & Krak grenades, Power fist [9pts]
Scout Squad [4 PL, 63pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Sniper Rifle [52pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Sniper rifle [8pts]
Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Boltgun [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Boltgun [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
+ Elites [40 PL, 744pts] +
Aggressor Squad [10 PL, 222pts]: 5x Aggressor [105pts], Aggressor Sergeant [21pts]
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [96pts]: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
Centurion Assault Squad [16 PL, 260pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion Sergeant [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
Vanguard Veteran Squad [14 PL, 262pts]: Jump Pack [2 PL, 30pts]
. Space Marine Veteran [30pts]: Bolt pistol, Frag & Krak grenades, Thunder hammer [16pts]
. Space Marine Veteran [32pts]: Frag & Krak grenades, Storm shield [2pts], Thunder hammer [16pts]
. Space Marine Veteran [30pts]: Bolt pistol, Frag & Krak grenades, Thunder hammer [16pts]
. Space Marine Veteran [16pts]: Chainsword, Frag & Krak grenades, Storm shield [2pts]
. Space Marine Veteran [16pts]: Chainsword, Frag & Krak grenades, Storm shield [2pts]
. Space Marine Veteran [16pts]: Chainsword, Frag & Krak grenades, Storm shield [2pts]
. Space Marine Veteran [14pts]: Bolt Pistol & Chainsword, Frag & Krak grenades
. Space Marine Veteran [32pts]: Frag & Krak grenades, Storm shield [2pts], Thunder hammer [16pts]
. Space Marine Veteran [14pts]: Bolt Pistol & Chainsword, Frag & Krak grenades
. Veteran Sergeant [32pts]: Frag & Krak grenades, Storm shield [2pts], Thunder hammer [16pts]
+ Heavy Support [16 PL, 308pts] +
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant [24pts]: Bolt pistol, Bolt sniper rifle [3pts], Camo cloak [3pts], Frag & Krak grenades
. 2x Eliminator with Bolt Sniper [48pts]: 2x Bolt pistol, 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts], 2x Frag & Krak grenades
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant [24pts]: Bolt pistol, Bolt sniper rifle [3pts], Camo cloak [3pts], Frag & Krak grenades
. 2x Eliminator with Bolt Sniper [48pts]: 2x Bolt pistol, 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts], 2x Frag & Krak grenades
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant [24pts]: Bolt pistol, Bolt sniper rifle [3pts], Camo cloak [3pts], Frag & Krak grenades
. 2x Eliminator with Bolt Sniper [48pts]: 2x Bolt pistol, 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts], 2x Frag & Krak grenades
Thunderfire Cannon [4 PL, 92pts]: Thunderfire Cannon
. Techmarine Gunner [37pts]: Bolt pistol
. . Servo-harness [11pts]: Flamer [6pts], Plasma cutter [5pts], 2x Servo-arm
++ Total: [109 PL, -5CP, 1,998pts] ++
Aeldari
++ Outrider Detachment +1CP (Aeldari - Craftworlds) [42 PL, 743pts, 1CP] ++
+ Configuration [1CP] +
Craftworld Attribute
. *Custom Craftworld*: Headstrong, Hunters of Ancient Relics
Detachment CP [1CP]
+ HQ [11 PL, 194pts] +
Farseer Skyrunner [7 PL, 132pts]: 2. Doom, 3. Fortune, 5. Focus Will, Ghosthelm, Psyker (Farseer), Ride the Wind, Rune Armour, Runes of the Farseer, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade
Warlock Skyrunner [4 PL, 62pts]: 3. Ghostwalk, 5. Quicken/Restrain, Psyker, Ride the Wind, Rune Armour, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade
+ Fast Attack [31 PL, 549pts] +
Shining Spears [14 PL, 242pts]: Aerobatic Grace, Ride the Wind
. 7x Shining Spear [210pts]: 7x Laser Lance [56pts], 7x Twin Shuriken Catapult [14pts]
. Shining Spear Exarch [32pts]: Star Lance [10pts], Twin Shuriken Catapult [2pts]
. . Exarch Power: Swooping Dive
Shining Spears [14 PL, 242pts]: Aerobatic Grace, Ride the Wind
. 7x Shining Spear [210pts]: 7x Laser Lance [56pts], 7x Twin Shuriken Catapult [14pts]
. Shining Spear Exarch [32pts]: Star Lance [10pts], Twin Shuriken Catapult [2pts]
. . Exarch Power: Skilled Rider
Swooping Hawks [3 PL, 65pts]: Children of Baharroth, Skyleap, Swooping Hawk Grenade Pack
. 4x Swooping Hawk [52pts]: 4x Lasblaster [28pts]
. Swooping Hawk Exarch [13pts]: Lasblaster [7pts]
. . Exarch Power: Suppressing Fire
++ Patrol Detachment (Aeldari - Drukhari) [6 PL, 91pts] ++
+ Configuration +
Detachment Type: Kabal of the Black Heart
+ HQ [4 PL, 61pts] +
Archon [4 PL, 61pts]: Huskblade [6pts], Labyrinthine Cunning, Shadowfield, Splinter pistol, The Djin Blade, Warlord
+ Troops [2 PL, 30pts] +
Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]: 4x Splinter Rifle
. Sybarite [6pts]: Splinter Rifle
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [69 PL, 1,166pts, 8CP] ++
+ Configuration [8CP] +
Battle-forged CP [3CP]
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots
Detachment CP [5CP]
+ HQ [10 PL, 172pts] +
Farseer [6 PL, 110pts]: 0. Smite, 1. Guide, 3. Fortune, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Witchblade
Warlock Skyrunner [4 PL, 62pts]: 4. Protect/Jinx, 5. Focus Will, Psyker, Ride the Wind, Rune Armour, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade
+ Troops [9 PL, 180pts] +
Rangers [3 PL, 60pts]: Appear Unbidden, Cameleoline Cloaks
. 5x Ranger [60pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [3 PL, 60pts]: Appear Unbidden, Cameleoline Cloaks
. 5x Ranger [60pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [3 PL, 60pts]: Appear Unbidden, Cameleoline Cloaks
. 5x Ranger [60pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
+ Heavy Support [41 PL, 680pts] +
Dark Reapers [13 PL, 279pts]: Inescapable Accuracy
. 8x Dark Reaper [248pts]: 8x Reaper Launcher [176pts]
. Dark Reaper Exarch [31pts]: Reaper Launcher [22pts]
. . Exarch Power: Rapid Shot
Night Spinner [8 PL, 112pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult [2pts]
Night Spinner [8 PL, 112pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult [2pts]
Warp Hunter [12 PL, 177pts]: D-flail, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult [2pts]
+ Dedicated Transport [9 PL, 134pts] +
Wave Serpent [9 PL, 134pts]: Explodes (Hover Tank), Hover Tank, Serpent Shield, Transport, Twin Scatter Laser [12pts], Twin Shuriken Catapult [2pts]
++ Total: [117 PL, 9CP, 2,000pts] ++
Deployment |
RG pre-game moves |
Aggressors and Captain use Master of Ambush and then infiltrators strat, Vanguard Vets and Chaplain also use infiltrators strat.
End of RG Movement |
Chaplain chants +1 to wound against the Nightspinner, which was a mistake and I should have gone for re-roll hits in combat. But he fails the +2 to charge even with the re-roll.
RG Turn 1 |
VV's, aggressors, captain and chaplain all make their charges in and the VV's fight twice killing the Jinx warlock, night spinner, and the whole spear units and wounding the farseer sky runner.
Aeldari Turn 1 |
The Reapers hop out and everyone unloads into the RG. The warp hunter wrongly shot into the smash captain, rolling a four for number of shots, but he made all four 3++s, but is killed by the dark reapers along with the vanguard vets and most of the aggressors.
RG Turn 2 |
Aeldari Turn 2 |
RG Turn 3 |
Aeldari Turn 3 Combat for the Castle |
The smash captain finished off the spears, and the hawks and rangers are getting shot up in the backfield.
Missing Photo of Aeldari Turn 4.
RG Turn 5 |
Smash captain hops forward to score the bonus point and get closer to the wave serpent.
Aeldari Turn 5 |
Farseer rolls box cars on his smite and then a 6 for damage to remove the smash captain, but too little to late.
End of game Turn 6. The RG pulled back to not lose any units, while the thunder fire cannon picked up the wounded warlock on bike. |
Final score was RG 34 to Aeldari 22 with the RG maxing secondaries and getting the bonus the first three turns. The Aeldari missed one Butchers Bill point, and never got the bonus. The failure of the Aeldari to not properly screen the spear unit first turn had a huge impact. I'll hopefully replay this matchup with the Aeldari going first and see how things go.
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