Tuesday, 21 April 2020

Solo Pandemic Battle Report 40k Aeldari vs. Space Marines


2000 Points ITC Mission 1. RG win roll off for attacker and take it, Aeldari choose hammer and anvil deployment.

Aeldari secondaries are: Behind Enemy Lines, Gang Busters and Butchers Bill. Not stoked on choosing Butchers Bill, but the list doesn't have many other good choices, I could have maybe gone recon, but with the infiltrators zoning out half the table it did not seem like a good option.

Raven Guard secondaries are: Recon, Behind Enemy Lines, Marked for Death on both spears, the reapers and the farseer sky runner.

Raven Guard

++ 2x Battalion Detachment (Imperium - Space Marines) [109 PL, 1,998pts, 13 -5= 8CP] ++

+ Configuration +

**Chapter Selection**: Long-range Marksmen, Master Artisans, Raven Guard Successor

+ Stratagems [-2CP] +

Relics of the Chapter [-2CP]: 2x Number of extra Relics [-2CP]

+ HQ [26 PL, 459pts, -3CP] +

Captain [6 PL, 143pts, -1CP]: Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 19pts], Master of Ambush, Storm shield [10pts], Stratagem: Master of the Trifold Path [-1CP], Swift and Deadly, Thunder hammer [40pts], Warlord

Captain [6 PL, 143pts]: Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 19pts], Master-Crafted Weapon, Storm shield [10pts], Thunder hammer [40pts]

Chaplain [5 PL, 92pts, -2CP]: 2. Catechism of Fire, 5. Recitation of Focus, 6. Canticle of Hate, Crozius arcanum, Frag & Krak grenades, Jump Pack [1 PL, 18pts], Litany of Hate, Storm bolter [2pts], Stratagem: Hero of the Chapter [-1CP], Stratagem: Master of Sanctity [-1CP], Wise Orator

Lieutenants in Phobos Armor [9 PL, 81pts]
. Lieutenant in Phobos Armour [5 PL, 81pts]: Ex Tenebris, Frag & Krak grenades
. . Occulus Bolt Carbine and Bolt Pistol [6pts]: Bolt pistol, Grav-chute [2pts], Master-crafted occulus bolt rifle [4pts], Paired Combat Blades

+ Troops [27 PL, 487pts] +

Infiltrator Squad [5 PL, 110pts]
. 4x Infiltrator [88pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [22pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

Infiltrator Squad [5 PL, 110pts]
. 4x Infiltrator [88pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [22pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

Intercessor Squad [5 PL, 94pts]: Bolt rifle
. 4x Intercessor [68pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [26pts]: Bolt pistol, Frag & Krak grenades, Power fist [9pts]

Scout Squad [4 PL, 63pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Sniper Rifle [52pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Sniper rifle [8pts]

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Boltgun [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Boltgun [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

+ Elites [40 PL, 744pts] +

Aggressor Squad [10 PL, 222pts]: 5x Aggressor [105pts], Aggressor Sergeant [21pts]
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [96pts]: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher

Centurion Assault Squad [16 PL, 260pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]
. Centurion Sergeant [52pts]: Hurricane bolter [10pts], Siege drills
. . Flamers [12pts]: 2x Flamer [12pts]

Vanguard Veteran Squad [14 PL, 262pts]: Jump Pack [2 PL, 30pts]
. Space Marine Veteran [30pts]: Bolt pistol, Frag & Krak grenades, Thunder hammer [16pts]
. Space Marine Veteran [32pts]: Frag & Krak grenades, Storm shield [2pts], Thunder hammer [16pts]
. Space Marine Veteran [30pts]: Bolt pistol, Frag & Krak grenades, Thunder hammer [16pts]
. Space Marine Veteran [16pts]: Chainsword, Frag & Krak grenades, Storm shield [2pts]
. Space Marine Veteran [16pts]: Chainsword, Frag & Krak grenades, Storm shield [2pts]
. Space Marine Veteran [16pts]: Chainsword, Frag & Krak grenades, Storm shield [2pts]
. Space Marine Veteran [14pts]: Bolt Pistol & Chainsword, Frag & Krak grenades
. Space Marine Veteran [32pts]: Frag & Krak grenades, Storm shield [2pts], Thunder hammer [16pts]
. Space Marine Veteran [14pts]: Bolt Pistol & Chainsword, Frag & Krak grenades
. Veteran Sergeant [32pts]: Frag & Krak grenades, Storm shield [2pts], Thunder hammer [16pts]

+ Heavy Support [16 PL, 308pts] +

Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant [24pts]: Bolt pistol, Bolt sniper rifle [3pts], Camo cloak [3pts], Frag & Krak grenades
. 2x Eliminator with Bolt Sniper [48pts]: 2x Bolt pistol, 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts], 2x Frag & Krak grenades

Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant [24pts]: Bolt pistol, Bolt sniper rifle [3pts], Camo cloak [3pts], Frag & Krak grenades
. 2x Eliminator with Bolt Sniper [48pts]: 2x Bolt pistol, 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts], 2x Frag & Krak grenades

Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant [24pts]: Bolt pistol, Bolt sniper rifle [3pts], Camo cloak [3pts], Frag & Krak grenades
. 2x Eliminator with Bolt Sniper [48pts]: 2x Bolt pistol, 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts], 2x Frag & Krak grenades

Thunderfire Cannon [4 PL, 92pts]: Thunderfire Cannon
. Techmarine Gunner [37pts]: Bolt pistol
. . Servo-harness [11pts]: Flamer [6pts], Plasma cutter [5pts], 2x Servo-arm

++ Total: [109 PL, -5CP, 1,998pts] ++


Aeldari

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [42 PL, 743pts, 1CP] ++

+ Configuration [1CP] +

Craftworld Attribute
. *Custom Craftworld*: Headstrong, Hunters of Ancient Relics

Detachment CP [1CP]

+ HQ [11 PL, 194pts] +

Farseer Skyrunner [7 PL, 132pts]: 2. Doom, 3. Fortune, 5. Focus Will, Ghosthelm, Psyker (Farseer), Ride the Wind, Rune Armour, Runes of the Farseer, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade

Warlock Skyrunner [4 PL, 62pts]: 3. Ghostwalk, 5. Quicken/Restrain, Psyker, Ride the Wind, Rune Armour, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade

+ Fast Attack [31 PL, 549pts] +

Shining Spears [14 PL, 242pts]: Aerobatic Grace, Ride the Wind
. 7x Shining Spear [210pts]: 7x Laser Lance [56pts], 7x Twin Shuriken Catapult [14pts]
. Shining Spear Exarch [32pts]: Star Lance [10pts], Twin Shuriken Catapult [2pts]
. . Exarch Power: Swooping Dive

Shining Spears [14 PL, 242pts]: Aerobatic Grace, Ride the Wind
. 7x Shining Spear [210pts]: 7x Laser Lance [56pts], 7x Twin Shuriken Catapult [14pts]
. Shining Spear Exarch [32pts]: Star Lance [10pts], Twin Shuriken Catapult [2pts]
. . Exarch Power: Skilled Rider

Swooping Hawks [3 PL, 65pts]: Children of Baharroth, Skyleap, Swooping Hawk Grenade Pack
. 4x Swooping Hawk [52pts]: 4x Lasblaster [28pts]
. Swooping Hawk Exarch [13pts]: Lasblaster [7pts]
. . Exarch Power: Suppressing Fire

++ Patrol Detachment (Aeldari - Drukhari) [6 PL, 91pts] ++

+ Configuration +

Detachment Type: Kabal of the Black Heart

+ HQ [4 PL, 61pts] +

Archon [4 PL, 61pts]: Huskblade [6pts], Labyrinthine Cunning, Shadowfield, Splinter pistol, The Djin Blade, Warlord

+ Troops [2 PL, 30pts] +

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]: 4x Splinter Rifle
. Sybarite [6pts]: Splinter Rifle

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [69 PL, 1,166pts, 8CP] ++

+ Configuration [8CP] +

Battle-forged CP [3CP]

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

Detachment CP [5CP]

+ HQ [10 PL, 172pts] +

Farseer [6 PL, 110pts]: 0. Smite, 1. Guide, 3. Fortune, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Witchblade

Warlock Skyrunner [4 PL, 62pts]: 4. Protect/Jinx, 5. Focus Will, Psyker, Ride the Wind, Rune Armour, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade

+ Troops [9 PL, 180pts] +

Rangers [3 PL, 60pts]: Appear Unbidden, Cameleoline Cloaks
. 5x Ranger [60pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 60pts]: Appear Unbidden, Cameleoline Cloaks
. 5x Ranger [60pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 60pts]: Appear Unbidden, Cameleoline Cloaks
. 5x Ranger [60pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Heavy Support [41 PL, 680pts] +

Dark Reapers [13 PL, 279pts]: Inescapable Accuracy
. 8x Dark Reaper [248pts]: 8x Reaper Launcher [176pts]
. Dark Reaper Exarch [31pts]: Reaper Launcher [22pts]
. . Exarch Power: Rapid Shot

Night Spinner [8 PL, 112pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult [2pts]

Night Spinner [8 PL, 112pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult [2pts]

Warp Hunter [12 PL, 177pts]: D-flail, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult [2pts]

+ Dedicated Transport [9 PL, 134pts] +

Wave Serpent [9 PL, 134pts]: Explodes (Hover Tank), Hover Tank, Serpent Shield, Transport, Twin Scatter Laser [12pts], Twin Shuriken Catapult [2pts]

++ Total: [117 PL, 9CP, 2,000pts] ++




Deployment 
Aeldari make a deployment mistake in not screening the front of the deployment zone, to keep out the RG infiltrators.
RG pre-game moves 
Aggressors and Captain use Master of Ambush and then infiltrators strat, Vanguard Vets and Chaplain also use infiltrators strat.  


End of RG Movement 
Chaplain chants +1 to wound against the Nightspinner, which was a mistake and I should have gone for re-roll hits in combat.  But he fails the +2 to charge even with the re-roll. 

RG Turn 1
VV's, aggressors, captain and chaplain all make their charges in and the VV's fight twice killing the Jinx warlock, night spinner, and the whole spear units and wounding the farseer sky runner.  

Aeldari Turn 1
The Reapers hop out and everyone unloads into the RG. The warp hunter wrongly shot into the smash captain, rolling a four for number of shots, but he made all four 3++s, but is killed by the dark reapers along with the vanguard vets and most of the aggressors. 

RG Turn 2
The assault Centurions come in beside the ruin, and mistakenly split their fire onto the reapers, the warphunter and the night spinner, leaving the warp hunter on 3 wounds. When they charge it warp hunter rolls a 1 for number of shots CP re-rolls into a 6 and kills 4 of them. Aggressors kill the Reapers and the farseer sky runner on the charge.

Aeldari Turn 2
The second spear unit arrives but can't be in a position to charge or shoot all three units. All the available shooting can't kill the last centurion, but the Ghostwalked spears kill the Aggressor and the Chaplain. While two ranger units drop into the back to score BEL.

RG Turn 3
The last centurion, kills a spear and then the Nightspinner in combat. The rest of the army is fanned out scoring the bonus point. The lone ranger survives in the top right corner.

Aeldari Turn 3 Combat for the Castle
The last remaining spear unit is quickened into the RG castle in the middle, shooting off the scout units and hurting the eliminators with spears. Then make the charge onto the top and remove the two eliminator units, and the intercessors on the bottom, but they can't kill the smash captain, who kills 3 on the swing back.  The serpent discharge its shield into the Centurion to finish it (should have done that last turn). 

RG Turn 4

The smash captain finished off the spears, and the hawks and rangers are getting shot up in the backfield.

Missing Photo of Aeldari Turn 4.

RG Turn 5
Smash captain hops forward to score the bonus point and get closer to the wave serpent. 

Aeldari Turn 5
Farseer rolls box cars on his smite and then a 6 for damage to remove the smash captain, but too little to late.  

End of game Turn 6. The RG pulled back to not lose any units, while the thunder fire cannon picked up the wounded warlock on bike.  

Final score was RG 34 to Aeldari 22  with the RG maxing secondaries and getting the bonus the first three turns. The Aeldari missed one Butchers Bill point, and never got the bonus. The failure of the Aeldari to not properly screen the spear unit first turn had a huge impact. I'll hopefully replay this matchup with the Aeldari going first and see how things go.  



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