Saturday 1 June 2019



ITC Scenario 3
Pointy Dawn of War Deployment

Custodes Secondaries
- Headhunter
- Big Game Hunter
- Recon

Tau Secondaries
- Old School
- Headhunter
- Kingslayer

CUSTODES List

Operative Requisition Sanctioned [85pts, -2CP]
 -Vindicare 
Captain-General Trajann Valoris [10 PL, 185pts]
Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Auric Aquilis, Hurricane Bolter, Misericordia
Custodian Guard Squad [8 PL, 161pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
Custodian Guard Squad [8 PL, 161pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
Custodian Guard Squad [8 PL, 161pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
Vexillus Praetor [6 PL, 120pts]: Impregnable Mind, Storm Shield, Vexilla Magnifica, Warlord
Telemon Heavy Dreadnought (Beta) [13 PL, 272pts]: Arachnus Storm Cannon, Arachnus Storm Cannon, Spiculus Bolt Launcher
++ Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 196pts, 4CP] ++
Imperial Commander's Armoury [-1CP]: 1 additional Heirloom of Conquest
Company Commander [2 PL, 30pts]: Chainsword, Laspistol, Relic: Kurov's Aquila
Primaris Psyker [2 PL, 46pts]: Force Stave
Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol
Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol
Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol
++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [25 PL, 494pts, -2CP] ++
Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait
Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom
Household Choice: House Krast, Questor Mechanicus
Knight Crusader [25 PL, 494pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom (Krast): The Headsman's Mark, Ironstorm Missile Pod, Warlord Trait (Krast): First Knight
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
. Rapid-Fire Battle Cannon w/ Heavy Stubber: Heavy Stubber, Rapid-Fire Battle Cannon

Tau List

Tau Spearhead
Longstrike
Commander with 3x CIB, ATS
3x hammerheads with Ion cannon and SMS , Seeker missiles

Tau Spearhead
Commander with 3x CIB, ATS
3x Skyrays

Sacea Battalion
Commander with 3x CIB, ATS
Cadre Fireblade
3x5 Fire Warrrios
3x Firesight
2x Devilfish

Pre Game thoughts:

Tau has a tone of high AP flying shooting which is going to hurt. Thankfully not a ton of overwatch other than the commanders and Longstrike.  Either the knight or most of the custodians are going to die turn 1. I can hide some of the custodians behind the center LOS terrain. The knight I'm just going to have to hope I roll hot on invulnerable saves. What I don't want is for him to just move around the center terrain shooting at me while staying out of charge range. So I'm going to move the knight up one side and the custodians up the other.



Deployment:

I have an IG squad on either flank, the Custodians ready to run out of LOS and the knight to go forward.
He has castled up with Devilfish on the sides. Longstrike out of LOS and the commanders in the middle of all his tanks.


Turn 1 Custodes

Custodes advance forward. The Telemon drops a skyray to 4 wounds. The Knight drops another to 3. No kills for me


Turn 1 Tau

Longstrike moves into his spot and a commander calls Kauyon. The left devilfish advances onto the objective while the right devilfish moves into a blocking position in case the knight survives.  In the shooting phase it does not survive. He uses the markerlight strat to get +1 to hit on the knight, combined with Kauyon and focus fire he is hitting on 2s or 3's with re-roll hits and re-roll wounds. I think it took the 3 skyrays and 2 hammerheads to kill the Knight. Longstrike and another hammerhead put 4 wounds on the telemon. (He rolled 1 shot for overcharged longstrike, re-rolled and got another 1.) SMS kill 1 Custodian.

He gets 1 kill and kill more and maxes Kingslayer



Turn 2 Custodes

Telemon puts a few wounds on a hammerhead.

Vindicare kills a firesight.

Trajan makes a long charge on the devilfish (I have to use a command re-roll to turn a 3 into a 4 and it pays off) along with the IG squad. He has to use his fight twice to kill it though.

The bike charges the two skyrays and takes 6 wounds from overwatch. He kills the wounded one in combat. 2 Custodian squads make long charge on the other skyray and drop it to 4 wounds.



Turn 2 Tau

The tanks shuffle away from the Custodians and then delete them in the shooting phase. The right devilfish shoots the IG squad off the objective. The left fire warriors kill the IG.



Turn 3 Custodes

Telemon kills the front hammerhead.

Vindicare double kills the firesight marksmen.

I make another long charge with my last Custodian squad kill a skyray and consolidate into Commanders and hammerheads. The Vexilla charges the fire warriors on the objective and kills some of them.

Trajan also make a long charge to longstrike and kills him.
Turn 3 Tau

Hammerheads kill the Telemon. But end up in heroic intervention range of Trajan who puts some wounds on it.

The commanders kill the last Custodes squad.

Devilfish and Fire warriors kill the company commander and last IG squad.


Turn 4 Custodes

Trajan and the Vexilla kill one hammerhead and consolidate into the other. Vindicare fails to kill the Commander warlord who was down to one wound from overcharging.


Turn 4 Tau

The Primaries Psyker dies. Trajan eats a ton of Ion but lives! Tau player rolled very poorly of his three commanders and I rolled well for my invulnerable saves. But the Tau hold all four objectives and get the bonus point.


Turn 5 Custodes

Trajan moves to stand on an objective while the between the Vindicare and Character shooting, self wounding from overwatch and splitting attacks in combat all three commanders are killed.
Turn 5 Tau

The Devilfish charges the Vindicare to prevent any chance of it being able to take an objective. Trajan takes a lot of fire but is still standing.


Turn 6 Tau and Custodes

With only three models left the Custodes try to hide and are able to weather the last bits of Tau fire.




Tau won 27-21

Tau maxed their secondary objectives and were able to get the bonus point on two turns. The Custodes only got 1 Recon point. Which was a mistake to take with that huge piece of terrain in the middle of the table.

In the end the game was closer than I though it was going to be without getting a kill turn one, while the knight went down in the first turn. I thought my list was fun, and on a different board or against a different opponent I think it has the ability to be competitive.

I should have tried to hide the Knight a bit better so that he couldn't Kauyon on the first turn with everything and been able to focus all my shooting on one of the tanks. I was very lucky with my charge rolls which kept me in the game.

No comments:

Post a Comment