Monday 17 June 2019

Warhammer 40k Ynnari vs. Tau

2000 point ITC Game vs. Tau

Scenarion 3:
Hammer and Anvil Deployment

This is my first time trying a mixed vehicle focused Aeldari with an Ynnari Supreme Command.



Flyer Wing

3 x Razorwing Jetfighter [8 PL, 135pts]Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon


Battalion Detachment Alaitoc

Farseer Skyrunner
Warlock Skyrunner

 6x Ranger

 5x Ranger

20x Guardians 2 x Shuriken platforms

Warp Hunter

Warp Hunter


 Supreme Command Detachment : Ynnari

Autarch Skyrunner: Banshee Mask, Power sword, Fusion Gun, Twin Shuriken Catapult, Walker of Many Paths, Ynnari Warlord
. Hungering Blade

Wraithseer D-cannon
. The Lost Shroud

Yvraine

5x GhostswordsWraithblades

Wave Serpent  Twin Shuriken Cannon, Twin Shuriken Catapult, Vectored Engines



My friend was running his flamer focused Tau army. He's trying something new after getting bored with the triple riptide, triple broadside, list.

Tau Army
All Borkan Sept

Outrider Detachment:
Coldstar 4x Flamers
2x Shield Drones
2 x Yvarha
5 x Shield Drones
5 x Shield Drones

Vanguard Detachment:
Coldstar 4x Flamers
3 x Ghostkeels with stealth drones
4 x Crisis Suits with 3 flamers

Vanguard Detachment:
Coldstar 4x Fusions
3 x Farsight Marksman


Secondaries

Tau:
Old School
Big Game Hunter
Head Hunter

Eldar:
Recon
Behind Enemy Lines
Marked for Death: 2 Yharvas and 2 Coldstars


Deployment: I put the guardians and both ranger units in deepstrike. Wraithseer is up front on its own, everything else is trying to stay out of LOS. The Tau have the 3 Ghostkeels infiltrated up and everything else ready to advance up the middle.

Thoughts: If I get first turn the wraithseer will be able to go after the ghost keel with only 1 getting to overwatch. The warphunters are hidden out of line of sight. Waveserpent is ready to advance forward with the blades.

Tau get first turn.

Deployment


End of Tau Turn 1: He montkas forward and one Yvarha can see the Wraith seer and kills it. But he has advance both Yvarhas out of drone range.  The Ghoskeels and fusion commanders drop the wave serpent to 5 wounds and the Razorwing to 2. Overall not too bad. I guess I should have been more conservatively with the wraith seer, but happy the wave serpent didn't die because that would have put more flamers into range.
End of Tau Turn 1


End of Eldar Turn 1: I decide to go aggressive with the Warphunters and move into flamer range to see if I can get both Yvarhas since they don't have drones. Blades and character move up to charge into the ghost keels. The 2 undamaged razor wings go long so they can score secondaries. I get Doom, Jinx, and the 5++ off, but fail unbind souls on the ghost keel so have to use the stratagem. The first warp hunter rolls a 2 for number of shots I re-roll with CP and get another 2. 1 goes through and I roll a 2 for damage. Second warp hunter rolls a 1 for number of shots get the 1 through and rolls a 1 for damage. So out of a possible 72 damage from the warphunters I did 3...  Luckily the Razorwings step up and all their Disintegrators and missiles kill off the Yvarha. But it means that all his little backfield stuff is still alive.

Assault phase, the Autarch with Banshee mask shuts off 2 commanders and 2 ghost keels and the Waveserpent charges the third. The Autarch kills one Coldstar Yvraine the other and the Wraithblades do 2 wounds to a Ghostkeel. Did not realize they have a 4++ in combat as well.

Overall not as good a turn as I was hoping but the Autarch did great and if the Warphunters can weather the Yvarha next turn, I should be doing good. Also I moved my Warphunter over the centre line so I did not score Recon. I was going to "fire and fade" but forgot.  Scoring=   Tau 4 Points- Eldar 5 Points
End of Eldar Turn 1

End of Tau Turn 2:
He thought about hopping the Yvarha forward to kill my two psykers but decides against it. Instead he pulls back into drone range with the Keels and Yvarha. Yvarha does 9 wounds to each Warphunter. Keels finish off the front one. Crisis suits flame down the damaged Razorwing. Autarch eats some flamers but stays alive.

- Very happy that I still have a warp hunter that could have easily been worse for me.
End of Tau Turn 2


End of Eldar Turn 2:

Guardians arrive via deep strike and kill 7 drones, which I was happy with. Warphunter gets a 5 on the number of shots and drops the second Yvarha. Autarch goes after the Coldstar and fails. Wave serpent dies on overwatch and the Wraithblades and Yvraine drop a keel to 2 wounds. Rangers also arrive on his half of the table in deep strike.

Scoring= Tau 8 points -  Eldar 12 points
End of Eldar Turn 2


 End of Tau Turn 3:
Keels kill the Warpunter and some Guardians. Crisis suits kill a Wraithblade. Coldstar kills the autarch and I use my last 2 CP on "Back from the Brink" to keep him alive with 3 wounds.   

 End of Tau Turn 3

End of Eldar Turn 3: Game Called

Autarch Shuts down the Coldstar and Crisis Overwatch and kills the Coldstar while the Wraithblades murder the Crisis suits. A "Doomed" Keel goes down to the guardians. He only had three Farsight Marksman and 2 damaged Keels at this point so we called the game.

Scoring Tau 11 points - Eldar 20 points
End of Eldar Turn 3


Conclusions:

- Ghost keels are tough.

- MVP was the Autarch, he was a great character assassin, and no over watch was big. However, with the ruin there I could have minimized a lot of it with good positioning. With my opponents limited CP I did not manage to regen many.

- Variance on the Warphunter is frustrating.

Overall it was a fun game and I enjoyed playing the list. It was fun to zoom the fighters around and the Wratihblades were a fun melee unit. The Tau player decided his list was fun too, but is not optimized for ITC with the small drone units and no troops. Based off this game there is nothing I would change in the list. In the future I will not leave the wraithseer out of its own.




No comments:

Post a Comment