Sunday, 15 May 2016

Kings of War

I managed to get two games in at the club this weekend using a new undead list.


ndead    (Evil)
Skeleton WarriorsInfantry
Unit SizeSpMeRaDeAtNePts
OptionsRegiment(20)55+-4+12-/1690Delete
GhoulsInfantry
Unit SizeSpMeRaDeAtNePts
OptionsTroop(10)64+-3+108/1065Delete
RevenantsInfantry
Unit SizeSpMeRaDeAtNePts
OptionsHorde(40)54+-5+25-/24200Delete
   - Brew of Strength30
WraithsInfantry
Unit SizeSpMeRaDeAtNePts
OptionsTroop(10)104+-6+10-/12140Delete
OptionsTroop(10)104+-6+10-/12140Delete
Soul Reaver CavalryCavalry
Unit SizeSpMeRaDeAtNePts
OptionsRegiment(10)83+-6+2015/17300Delete
   - Maccwar’s Potion of the Caterpillar20
OptionsRegiment(10)83+-6+2015/17300Delete
   - Fire-Oil5
Revenant King on Undead WyrmHero (Mon)
Unit SizeSpMeRaDeAtNePts
Options     (1)104+-5+918/20190Delete
   - Mount on a Winged Wyrm, increasing Speed to 10 and gaining Fly45
   - Blade of Slashing5
Vampire on Undead DragonHero (Mon)
Unit SizeSpMeRaDeAtNePts
Options     (1)103+-5+1017/19330Delete
   - Ensorcelled Armour35
NecromancerHero (Inf)
Unit SizeSpMeRaDeAtNePts
Options     (1)55+-4+110/1285Delete
   - Inspiring Talisman20

The first was against David's Orcs, I managed to get a couple good combo charges off. One unit of Soul Reavers got rear charged by orclings and died, but other than that the combo of heavy flyers and heavy cav proved very powerful.




The second game was against Dale's Abyssal Dwarfs.


Soul Reaver and Dragon combo charged Obsidian Golems and rolled a 3, needing a 4. However the Greater Golem failed to surge into the Soul Reaver cav, which left him exposed to be charged in my turn. 


The Overlord on Dragon got surged into twice by the revenants and eventually went down. 

In the end only two troops of Dwarfs were left, while I had only lost a single troop of ghouls. Overall the list I played seemed overpowered in both games. I don't know if against lists with more chaff I would have had more of a problem. 


Neil also had a nice looking game of 15mm Sci-Fi going on as well.





Tuesday, 19 April 2016

Kings of War

I managed to play in a small one day three game tournament this past weekend.

My List was:

Ghoul Troop- 65
Ghoul Troop- 65
Revenant - Horde - 200
Revenant - Regiment - 120
Revenant- Regiment- 120
Zombie - Horde - 130
Wraith- troop- 140
Werewolves - Horde, Dwarven Ale- 245
Revenant Cavalry- Regiment- 170
Revenant Cavalry- Regiment, potion of caterpillar- 190
Revenant King on undead Wyrm- wings, blade of slashing- 240
Curse Pharoah /w Wings of Honeymaize - 185
Necromancer /w Banechant, inspiring talisman - 120
First Game: Pillage vs. Chirs' Dwarves

There were 5 pillage markers spaced roughly even along the center line of the table. He had a regiment of Brock riders on each wing and Dwarves and earth elementals in the center and the steel behemoth. His only shooting was a flame belcher. The first couple turns I shuffled my units in the center to put my zombies opposite the steel behemoth and the revenants across from the dwarves. On my left flank my Wyrm King and Werewolves faced off against Brocks and his mounted King. He moved his King with blade of the beastslayer in front of his Brocks into my double charge range. I wavered him and he blocked his Brock unit from being able to charge past. I flew my king behind for a rear charge the next turn. My Wolves finished off the King got charged by the Brocks and survived then combo charged with the Wyrm King to finish them off. In the center he played defensively shooting with the steel behemoth into the zombies.    





My Wraiths and Pharaoh got in behind him and start threatening rears, but I got sloppy one turn and his earth elementals squished the pharaoh. 

On the right after a few turn stalemate he came forward routed the Ghouls and then got combo charged by knights and revenants.


I was sitting on the objectives but the blood lust over came me and I charged off them into terrain into the main dwarf battle line. Lucky for me this was not decisive and I was able to back up and hold the objectives at the end of the game. As a not Chris' rolling was abysmal the whole game I think in something like 30 breath shots he did 2 damage to my zombies, it was going to be an uphill battle for him against that luck. 




Second Game: Invasion vs. Dale's Abyssal Dwarves 

Dale had a unit of halfbreeds on either flank, with infantry and obsidian golems in the center. For shooting he had one flamer and one troop of decimators. First few turns saw me advancing across my whole line, while he stayed still.   




On my left his pathfinding halfbreeds charged my revenants who held and then counter-charged with my pathfinding knights. On my right my wyrm king was threatening his Great Golem's flank so he moved his Halfbreeds up who then got charged by the wolves. The Wyrm King charged his iron caster then over-ran into the Great Golem. I'm happy I finally got a character overrun to work but my Wyrm king had little impression on his Golem, who smacked him around on the counter charge. The Pharoah charged the decimators then got surged into by the golems, he survived barely and fly back to my lines to inspire the zombies who were getting squished by the greater golem. I guess I stopped taking pictures at this stage but I ended up just moving my Wyrm King and wolves into the corner to score on the scenario. And the Knights moved up on the otherside to threaten him with rears and flanks if he advanced across the center line. In the final turn he flew one unit of Gargoyles across my line which was his only scoring unit.   



Game Three: Kill and Pillage vs. Brian's Goblin Horde.

Brian had about 12 regiments of rabble, two hordes of shooters five bolt throwers and 6 wiz's with lightning bolt. I lined up my pharoah and wyrm king to go after the bolt-throwers. Caterpillar knights and wolves in the center to break through supported by infantry on the flanks.  


Brian's shooting pummeled me the first couple phases. With a wiz bane-chanting the archers for piercing and a lot of lightning bolts. I advanced forward, charging the wyrm king and ghouls into a rabble protecting the bolt throwers and only wavering them. The Pharoah flew over the rabble and turned to start messing up warmachines next turn.  


After chewing through the first wave of goblins my units were looking pretty beat up but had the three middle objectives. Most of the combats were hindered which meant little damage was caused and the combats were protracted. Undead not wavering really shone through here.  


My zombies routing left my wraiths with a clear shot at his six clumped together lighting Wiz's I charged the closest looking forward to a string of over-runs ending in his bow horde and did exactly zero damage to the first Wiz. They then promptly zapped my Wraith's right off the table. 


Both our armies were looking pretty low on numbers by turn seven. My werewolves double one'd to stick around and my revenant horde was on it's last legs, and my two revenant regiments were stuck in the swamp in a never ending combat with two regiments of rabble. But I was in control of four of the objectives and managed a win out of it, although it could have easily gone differently. (With forty bow shots at my revenant horde on the last turn Brian failed to roll a single wound and they avoided having to take a nerve check.) 

A Brave goblin standard bearer gives up his life so the Wiz's 7 inches away can live another day. 

I actually managed to end up winning the tournament which was a pleasant surprise. I felt like I was able to minimize my mistakes and play to the scenarios. All in all I was very happy with my Kings of War experience. I managed to get great matchups with my zombies against CS3 units which they tar-pitted for long periods of the game. My Wyrm-King is a nice support unit but can't do frontal (or even flank charges) on his own, he does well with the wolves though. The revenant Cav is really medium cav and needs to combo charge, but also can't do it on its own.  It sounds like we are going to try and get a little local tournament scene going which I am looking forward too.   









Monday, 18 April 2016

Tanks! Chain of Command

We used a modified version of chain of command to play a multiplayer east front tank battle. The battle pitted three Soviet Commanders with mixed platoons of T-34s, T-34/85s. IS IIs and ISU-152s against two german commanders with a mix of panzer IVs Panthers and a mighty Jagdtiger. The jagdtiger took up a good overwatch position early and the soviet commanders had to maneuver to avoid it since, being hit was almost certain death.  




A lucky shot early saw the a Panther main gun destroyed which opened up the German left flank.




The Soviets pushed the German Pz IVs on the German right in order to try and get around the flank of the Jagdtiger. 



With the German forced reduced to a jagdtiger and one Panzer IV we called the game.  Many societ tanks littered the field in front of the German position but the town was theirs!  






Monday, 7 March 2016

Pak 40 Platoon

Finished a Pak 40 platoon from the Open Fire box set. I got a bit lazy on the basing so you can see some weird circle depressions but they are not really noticeable on the table top. I've also been working on some Shermans which hopefully I will post up soon. 




Sunday, 29 November 2015

Chain of Command Normandy:15mm

Played a game of Chain of Command using my 15mm infantry that I finished recently.  To try and tie it into the Rust and the City Campaign we said a platoon of US Airborne had missed the DZ on D-Day and was now operating in the British Sector. Their objective was to capture a small hamlet with the support of a platoon of British Tanks. Defending the area was a platoon of panzergrenadiers and the infamous Michael Wittman in a Tiger.

***Sorry for the blurry pictures!
The sleepy French countryside. The allied objective is to take the beige house in the center of the village.  

After the Patrol Phase the Allies have jump off points by the ruined house on the left, field on the right and by the far right copse of trees. The germans have their HQ house, and the two opel trucks. Allies begin by placing a squad on the left and moving a tank onto the board. 

The Germans place a squad on the edge of the village in a fence field. While the allies bring on another Sherman. The driver of the left Sherman was sick during training and careens towards the hedge but not the opening (I didn't really understand tank movement when I gave him an order)  

Both sides are on overwatch waiting to open up. 

But the Germans are caught off guard when a Paratrooper section appears on their flank and lays down withering hail of fire. The Sherman  adds to the suppression with  a long range shot.

In response Wittman appears in the village and at the extreme range ricochets a shot off the Sherman (wew lucky!)  

The Sherman decides not to stick around and moves out of Wittman's line of sight, together over a couple turns of fire the Panzergrenadier section is pushed to breaking with a loss of a senior and junior leader.  

Wittman standing guard:
Despite firing almost every turn he never managed to penetrate a sherman, perhaps the Resistance has infiltrated the munitions factory?  

On a double phase the Allies rush the German jump off point and shut it down. While a second Grenadier squad deploys in  the village behind a house to try and cover the retreat of the remnants of the first section.   

The Allies deploy a brave firefly to trade shots with Wittman, to little effect.

Eventually the Firefly manages to scare Wittman into backing off the table and back into reserve. With the germans morale in bad condition after the loss of the section and jump off point we decided to call the game. Wittman will continue to pull back and maybe talk to the logistics officer about getting some ammo that actually works.  

Friday, 9 October 2015

US Paras and German Grenadiers

I finished painting and based up the infantry from the Open Fire box set. With a recent interest in Chain of Command at the club I decided to go with individual basing (using the now discontinued Canadian Penny). I hope that Chain of Command in 15mm will allow me to use all my terrain and vehicles from Flames of War and provide for more realistic engagement ranges.  I'm realizing  I missed painting the edge of the bases so I guess I am not quite done yet....

US 82nd Airborne: Base Platoon.  I'm short one loader for one MG team
 

Squad 1

Squad 2


Bazooka Team

Lt and Platoon Sergeant 

Close up of Rifelmen with 50mm Mortar in the background 

German PanzerGrenadier Platoon

Squad 1

Squad 2

Squad 3

Close up MG team