Tuesday, 16 April 2013

FoW Doubles Tournament

    I managed to recently play in my first ever Flames of War Tournament.The Tournament was organized by Drexoll Games and was late war with one veteran player and one new player.  The vet got 1050 points and the new player got 1100 points.  If the two forces were from the same nation they could be treated as a single company for morale and reserve purposes.  Needless to say everyone took advantage of this rule.
    I didn't know about this tournament until fairly last minute and managed to find a partner and borrow some models through a friend of a friend.  My partner Mike and I were originally planning to play Germans but had trouble coming up with a satisfactory list so switched to British.  I brought Guards Armoured and he played British Paratroopers.  Our lists were the following, except the Para higher command team was replaced with something else.



 
I hadn't met Mike before the morning of the tournament and neither of us had played a game in a couple months so we joked about all the practice we had had coming into the tournament.

Game One was against two new players running Soviets.  A Heavy Assault Gun company with an IS 2 and 12 ISU 152's in two platoons with Rat in one of them.  The other player had Strelkovy with 2 min infantry units, 10 Valentines, 4 Su 122's, recce, and limited Sturmoviks.  They attacked us in a free for all.  The objectives on our side were in the middle and on the right fairly close together.  Their objectives were on the left and middle.  They deployed their heavy assault guns on the right the Valentines in the middle, SU 122's on the left and Infantry on both objectives.  We placed a firefly in cover watching the right flank and the other platoon hull down behing a railway embankment looking up the middle.  Both artillery batteries were behind a hill on the left with the AT guns on top of it and the two para units dug in on the objectives.  Deployment took a long time and we were behind time before the game even started.


The assault guns rolled up the right, the Valentines tried to come up the middle and got shot up by the Shermans. Their one Sturmovik that didn't get intercepted wiffed on the Sherman mob in the middle killing only one.  Our air didn't do much till the last turn when it hit the bunched up armoured cars and su 122s causing massive casualties and both platoons failed their morale checks and fled.  Time was called at that point with no one being close to taking an objective.  Our air gave us the only two platoons destroyed in the game and a score of 3-1.  This was a fairly frustrating game since none of us knew the rules that well and we only got to play 3 turns.

Game Two was against my friend Cam and his partner Amin they were also running Brit Paras and 11th Armoured, very similar lists to ours.  Game was fighting withdrawal and they "won" the roll to attack.  We dug Paras in on two of the objectives and the third had the artillery command teams contesting it as well as my 2IC.  I had one platoon of Shermans holding down the left side of the board and the other in ambush.  Amin double timed his Paras forward while Cam's Shermans moved through the town in the middle trading shots and smoke with our AT guns on the hill.  I popped my ambush on the right and drove forward to machinegun the double timing Paras in the open.  Killed almost half the unit which had lots of attachments and forced him to pull back and dig in.  We maneuvered in the middle of the board as they tried to move their tank to a position where they could assault the objective.  With the time limit looming close on turn 3 or 4 they had to try and assault the objective with the Stuart Jalopies and the remaining Shermans.  They got close to pushing us off but didn't quite succeed and we could have moved units to contest the next turn.  Man of the match was one of my UC's who was bailed 5 times in the game but never died some of the bails coming from Sherman main gun shots.  Cam and Amin were great fun to play with but they had a serious handicap having to attack us and with so little time to do it in.





Game Three was Breakthrough where we defended against Schwere Panzerjagers and Beute Panzers.  Finally a game against Germans!  We placed Paras on both sides of the deployment zone, one blocking an avenue of advance around the town and the other ready to move in to defend the objectives.  I tow hooked a couple of the 6 pounders next the objective with my command Shermans.  The germans were counting on their flank march with ten french panzers 5 flame panzers, marders and panzerfaust infantry arrive together and secure the objective.  Air killed 4 out of 5 french panzers in a platoon on the first turn.  One Sherman platoon traded shots with 3 Stugs eventually running them off.  And the second came on in a flank march to gut a French Panzer platoon and threaten the Jadpanthers.  One reserve platoon came on and assaulted the para platoon in the open killing some stands before the shermans and AT guns killed them off in the next turn.  At this point they had more platoons killed than on table and failed their company morale.  If there reserves had of come on it could have been close, but the new player didn't want to take chances with his Jagdpanthers who never even fired at the shermans.






With one loss and two wins we managed to place first overall thanks mainly to our two kills in the first game.  With the plethora of new players and what amounted to 2150 point armies there really was not enough time allotted to each game in order to finish them on time.  The mission selection for the first two games which had no reserves also made the games take longer.  It was a fun tournament well run tournament in general with terrain sheets for each table and a print off of the mission.  Every one was friendly and willing to talk out any rules issues and I think all the new players learned a lot, I know I did.                            


Monday, 14 January 2013

Updated Panthers

I added German crosses on the turret sides and identification numbers on the back of turret backs.  I also reduced the amount of netting and added some clump foliage to most of them. 




Sunday, 13 January 2013

Panther Company all Painted up.

I painted up a Flames of War Company of 8 Panthers and a Bergepanther.  The models are all  roughly cast (for some reason) Joachim Peipers which I picked up on Ebay.  To try and differentiate the tanks I added some stowage from the PSC Panther kit.

I also made some camo nets out of medical gauze which I haven't glued on yet since I am not sure whether I like it or not.  It dominates the model and covers up large portions of it.  From a practical standpoint it will also prevent the turrets from turning.  The painting was a fairly basic brush on job with a wash of Devlan Mud.  I'm going to have to look through my stuff and see if I have the decals to slap on these kitties.  I'm also contemplating adding some foliage to them as well.  Any comments are of course appreciated.

P.S. What I didn't include in the photos was my new Windsor & Newton Series 7 my sister gave me for Christmas. 






      

Tuesday, 8 January 2013

Brit Tanks vs. Panzers

This was a solo game I played in order to brush up on the rules and take my new Panthers out for a spin. And to try out WWPD's Battle Report generator. As the British forces close in on the Rhine a local German Panzer commander has managed to scrape together a force of Panzer IV's supported by 3 Panzers and two reconnisance armoured cars. Launching a counterattack into the advancing British tanks he manages to catch them without artillery or air support and the result of the battle will be decided tank to tank.


German Panzers
  • 2 HQ Panzer IV
  • 4 Panver IV
  • 4 Panzer IV
  • 3 Panthers
  • 2 8-rads
British 11th Armoured
  • 2 Shermans
  • 3 Shermans, 1 Firefly
  • 3 Shermans, 1 Firefly
  • 4 M10c 17pdrs
  • 3 Daimlers
  • -2 Daimler Dingos
  • -2 Sawed off Daimlers



SETUP AND DEPLOYMENT

UNITS IN RESERVE
German Panzers
    British 11th Armoured


      DEPLOYMENT SUMMARY
      German Panzers: The German plan is to hold with the Panthers in the South while massing the 2 Panzer IV platoons in the North to take the British objective.
      British 11th Armoured: The British plan is to avoid the Panthers by attacking in the North while leaving a unit of Shermans to guard the south.

      TURN 1

      COMBAT CASUALTY SUMMARY
      German Panzers
        British 11th Armoured
        • 1 M10c Bailed


        TURN 1 SUMMARY
        German Panzers: The German commander shows an uncanny ability to read the Allied commanders mind and decides to switch the Axis of attack to the south and using the Panthers more aggresively. The middle Panzer IV's move up to behind the church.
        British 11th Armoured: The Brits decide to stick with the plan of attacking in the north while defending in the south. An M10 bogs moving in the concealing riverbank and shooting is ineffective.

        TURN 2

        COMBAT CASUALTY SUMMARY
        German Panzers
        • s. Panzer IVs 4 Killed 1 Bailed
        • n. Panzer IVs 1 Killed
        British 11th Armoured
        • 1 M10c Killed
        • s. Shermans 1 Killed 2 Bailed
        • n. Shermans 1 Killed 3 Bailed


        TURN 2 SUMMARY
        German Panzers: The Panthers and Pz IV's chew up the Shermans in the south. While one Panther takes side shots at Shermans in the center, killing one and bailing one. In the north and M10 is killed and two Shermans bailed.
        British 11th Armoured: Most tanks remount except Firefly and the bogged sherman and M10 stay bogged. Central Shermans charge forward and focus fire with south Shermans to drop central Pz IV's to one bailed out who passes morale. The M10's snipe a Pz IV in the north.

        TURN 3

        COMBAT CASUALTY SUMMARY
        German Panzers
        • s. Panzers Destroyed
        British 11th Armoured
        • 1 M10c Killed
        • s. Shermans 1 Killed
        • n. Shermans Destroyed


        TURN 3 SUMMARY
        German Panzers: Panthers and south Pz IVs continue to fire at the central shermans forcing them to flee.
        British 11th Armoured: The Daimlers charge forward to try and get side shots on the Pz IVs and bail one. While the weight of German fire is starting to take it's toll on the tanks and with their return fire the M10s manage to kill only one Panzer IV.

        TURN 4

        COMBAT CASUALTY SUMMARY
        German Panzers
        • s. Panzers Destroyed
        British 11th Armoured
        • 1 M10c Killed
        • s. Shermans 1 Destroyed
        • n. Shermans Destroyed
        • Daimlers Destroyed


        TURN 4 SUMMARY
        German Panzers: Panthers advance while Panzer IVs focus on the Daimlers.
        British 11th Armoured: Reduced to 3 M10s and some Dingos the British decide to withdraw.
        The Britsh armour list with its armoured cars was sub-optimal for facing German tanks especially the big cats. It did help me brush up on the rules though. And by stacking the odds in the Germans favour I was able to avoid the almost inevitable disappointment when a new unit (the Panthers) always seems to die right away without doing anything.




        Generated by WWPD's BatRepper Software.
        Ok I added the pictures unfortunately they are out of order and not embedded in the report but maybe you can use it as a puzzle and try and figure out the course of events. I'll try and get the formatting worked out for next time.

        Saturday, 3 November 2012

        Zvezda Opel Blitz and Katyushas

         All right, finally an update with the weather getting snowy again.  I have been trying to build up a supply of base coated figures to last me through the cold months ahead.  But I took some time out to quickly finish a couple things that I had started a while ago.  Five Opel Blitz trucks from Zvezda to use as generic transportation for my Germans.  I'm not sure if they were painted in Panzer Grey throughout the war but I figured it was a safe assumption and now I have them for all periods.    





        I also finished the four Katyushas I had lying around.  These are also Zvezda Models and provide the first artillery support for my Soviets.  The kits were a bit of a pain to but together but painted up the models look just fine.  


        Monday, 20 August 2012

        French Escadron De Combat Somua S-35s

        So due to some deals on ebay I have found myself collecting some early war french. It all start with picking up twelve Somua S-35s cheaply.  I have since managed to get some Panhard armoured cars as well and with some British Infantry should be enough to make this list.

         
        The Somuas have now been painted up, and I just need to pick the Panhards up from the mail.  The Somuas were fun to paint and surprisingly I didn't even mind black lining the camo.  I also painted on unit markings and national markings which turned out ok I think.
        The 12 tanks together.

        Little bit closer.

        A close up, and view of the unit markings.

        I also figured I would include a couple pictures of a day at the "office" from a couple days before since it was on the camera as well.